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Time line- Pre-entry
- Entry
- Induction
- First semester
- Second semester
The Entry Course on Study Methods encourages students to think critically about their study method, planning skills, challenges in higher education, and possible student support to facilitate their transition to higher education.
Academic integration/belonging, Financial needs, Personal mental health/well-being, Social integration/belongingOnline tool | Workshop | On campus | Online | In person | Online & in person (hybrid) | Live
Time lineWhat is the main idea or gist?
What does this initiative/support/project look like?
The entry-level course on study methods is an interactive course which takes place in the immersive room. This is a room with three projectors in which videos and pictures can be projected all over its walls. During the course, the students play a game in a small group (3 – 5) in which interaction is strongly encouraged.
The students receive a fictional timetable with their classes, study time to prepare and process content of their classes, personal appointments and hobbies. They are asked questions on the Actionbound app on their smartphones and answer these questions by interacting with the immersive room. With these questions, the students can learn about what a normal day/week as a student at Artevelde University of Applied Sciences (AUAS) looks like, they learn some terminology, etc. The students also get to see some short clips about study methods, student support, etc., and are asked questions about these clips.
This game takes about 20 – 25 minutes and there is one staff member to supervise and coordinate it. After the game, there’s a debriefing in which students are asked what they thought about the course, how they have experienced the exercises and if they have any questions about the start of the academic year. This debriefing was not part of the initial plan, but it happened spontaneously the first time the course was organised. Students were glad they got the chance to ask more questions and give feedback, so it was added to the course.
Main purposes
This course encourages students to think critically about their study method, planning skills, challenges in higher education, and possible student support to facilitate their transition to higher education. This is done by explaining effective study methods. Examples in the game inspire students to reflect on their own study method. This subject is just one part of the course. Another goal is that the students feel more confident about starting their first year. They explore some differences between secondary and higher education and learn about the student support initiatives available at AUAS to help them adjust to these changes. A third goal is social integration. This course is linked to the students’ study programme, so that they can already meet other students.
Target group
The entry-level course on study methods is open to all new students and communication about this course is also targeted to this entire group.
Timing
The course takes place once per year in the week before classes start, but there are plans to organize a similar course for students who start in February.
What are the goals?
How are students involved?
Students are not involved in the design and/or delivery of this initiative.
What underlying constructs or ideas inspired the design?
What the success criteria and the points of attention?
(How) does the effectiveness get tracked?
The subjective effectiveness is tracked informally during the debriefing.
agree
(How) is this initiative/support/project evaluated?
Adjustments
Some adjustments that have been made are:
How is it communicated and advertised?
The communication about this course is targeted to all new students. These students find out about this course on a flyer that is handed out during the info days, through ‘welcome’ page for new students on AUAS’ online platform, and on AUAS’ webpage of the Office of Study and Career Guidance.
What is the current and ideal timing and duration?
The course takes place once per year in the week before classes start. The game takes about twenty minutes and the debriefing takes twenty minutes as well. The course takes around one hour in total including the introduction and farewell.
What resources are needed to run this initiative?
You need trained staff, time, and an immersive room. Working with the immersive room also requires some technical and creative skills.
Is it easily transferrable to other contexts or groups?
We think it is hardly transferable to other contexts or groups.
This entry-level course is hardly transferable because you need to have an immersive room available, and you need staff who know how to use it. It’s also only suitable for small groups. Some factors, like using the Actionbound app, are more easily transferable, though.
Universal Design
The initiative was inspired by the principles of universal design. By offering evidence-based information on which study methods work best, all students (and lecturers) can benefit from receiving this information. The students can also use what they learned during this course in all their classes.